The Game Is Taking Shape
So I did manage to get some time to work on the game while I was out in California. I have been hard at work fixing a few bugs that I had found in the game and working to make it mildly playable.
The only issues I have run into I will discuss below, but things are finally shaping up nicely.
New Title Screen
I wanted to get a new title screen into the game so that it looked a little more polished. I also didn’t feel like working through some of the bugs in the game.
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I am pretty happy with how it is currently. There is a gif below of the Title Screen in action, as I have cars and such moving through it.
Gameplay Is Coming Along
I have been hard at work trying to make this game better, and make it fun to play. That is always the issue I have, I don’t think the game is fun, but others do. I have also added some new vehicles, and changed how they spawn, and how they act in the world.
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From this small gif you can see the title screen in action, and also the new level select screen. The level buttons are generated on the fly which is nice, I am still working out some finer details with them. Since that gif, and this post I have also updated the font on a lot of buttons so it doesn’t look as generic.
Annoying Bug Of The Week
While it is not a game breaking on, it is still super annoying. There is a bug when you win, or you crash the vehicles and the menu appears. The cars and the smoke are rendered in front of it for some off reason.
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I am still working through that and hope to have it fixed soon. It is probably some stupid issue with the layers in the game.
Changelog
v0.1.2:
- Added new font to game
- Add title screen and level select
- Added new vehicles including Cop Car
- Added Crash and Win Screen
- Added Level 1 to game for testing
- Updated artwork for roads and added new tiles to tilemap
- BUG: Crash/Win Screen rendered in wrong layer
- Switching to 2D
- Game created
- Thoughts on paper
Roadmap
Basic game working - End of July