Godot Server In Docker Container

Godot Has A Server???

I learned about Godot server the other day, and I became very interested in it as a replacement for trying to learn Nakama Server. For anyone who is curious you can download the Godot Server on their website here. After trying to learn the integration between Nakama and Godot, I realized I had a giant mountain in front of me and I was going to have to learn things like LUA. This was not something I was looking to do right away for simple multiplayer games.

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Where Have I Been???

Yeah I know I have been gone a while

I get it. This is the first post in over 6 months and honestly I have nothing to report on. This whole Covid-19 crisis is really starting to get to people, and I have been home working crazy hours. The good news is the company I work for has been doing the testing for the state, so for once I feel like I am really helping and doing something good with my life.

Update on the traffic game I was making

I pretty much have stopped developing this game. As I was working on it and running ideas by other people, I noticed a new game on steam that was the exact same thing I was working on. It was much cleaner looking and I honestly did not think I would ever get there. You can see it on it’s Steam Page

Ideas for new games

I do have some ideas for new games that I might start out on and see where they go. Judd is also going to pitch an idea to the group soon to work on something, so I will probably throw my hat into the ring there. Looking forward to working on something that is more than just me coding alone in my office. That reminds me I need to reach out to him and make sure he is working on the pitch.

I had also pitched to the Godot group if they wanted to work on a small game over the course of 2 weeks and release it. I thought it would make sense having a small time frame it would keep the game small. No one really wanted to work on it though.

Future of the site

I know I talk about this all the time and how I am going to make it better, but I am really going to try for at least a weekly post. Even if it is short and sweet and says I have nothing to report today. I might also look into changing the look of the site again. Who knows.

My First PR

FIRST PR EVER!!

Can you believe it has been almost four months since my last post in here? I can. I have been mulling over the idea of what I wanted to do with this site, if I wanted to keep it going or not. Work got in the way as always, and I have been deep diving into Google Cloud Platform and trying to teach myself Terraform. That all changed tonight when I submitted my first official Pull Request on a public Github Repo

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Game Dev Update 8

Medium At Work

I made a few small changes to the game the other day, and I cleaned up a lot of the code. I had been looking up some other systems that I wanted to include as well which I will outline below.

Saving and Loading

The game now has a basic save and load function that runs in the background without the need for player interaction. When a player completes a level the system will check if this level is the highest completed, open the new level and save the game.

When they load the game again it will read the save file before anything else, and the dynamic level select screen will open the right levels before the user even notices anything.

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Game Dev Update 7

Small Update

Just a small update / thought today. I think I have been over thinking this whole game. The idea was to make a simple game and push it out to people. I have that game almost there, I just need to add a few more cars, iron out some breaking bugs, and polish it a little bit and I think I have something.

Changelog

v0.1.3.1:

  • Added music volume slider
  • Refactored vehicle spawn
v0.1.3:
  • Fixed Crash/Win Menu from not being in front of everything
  • Refactored a lot of code to clean it and make it more uniform
  • Fixed the restart level button to reload the scene
  • Added const to each level to give it a number
  • Updated Trello with new cards
v0.1.2:
  • Added new font to game
  • Add title screen and level select
  • Added new vehicles including Cop Car
  • Added Crash and Win Screen
  • Added Level 1 to game for testing
  • Updated artwork for roads and added new tiles to tilemap
  • BUG: Crash/Win Screen rendered in wrong layer
v0.1.1:
  • Switching to 2D
v0.1:
  • Game created
  • Thoughts on paper

Roadmap

Basic game working - End of July?

Game Dev Update 6

Working On Test Items

I know I have not posted an update to this for a while and there is good reason for that. I have been working on other projects, as well as small test cases for this game. I know it is not the best thing to be working on since I have a large backlog of items I really need to go through, but I really feel like I needed a break.

I dumped a large amount of time into this game when I first started making it and I got burnt out super quick.

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Game Dev Update 5

I Am Slacking

I am hitting a point where the game is taking great shape, but there are bugs or features that I don’t want to work on because to me they don’t seem as much fun. I am still trying to power through it all, and I have a basic roadmap on Trello for what the current needs are. I just need to really stick to it. I am still looking for an artist to help me out, that hasn’t changed…

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Game Dev Update 2

Test Scene Is Running

I got the test scene of the game finally running. It took some time but I was able to get the low poly car into Godot, and I was actually able to make a scene out of it. It took a bit to get used to using blender to get everything working, but I found a really good low poly model that I was able to export from blender as a .obj file. Once it was imported it was a simple drag and drop and I had my car on the screen like you can see below. I have to say I was quite proud of myself since I have never done anything like that before.

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